#life is full of decisions
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nearlycassidy · 1 year ago
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angel eyes 🕊️
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biggest-gaudiest-patronuses · 9 months ago
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historical drama/sitcom where two gay best friends (woman and man) get lavender married--and proceed to spend the Fancy European Honeymoon their parents paid for acting as each other's wingman
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quicksilversnails · 2 months ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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wolfsong-the-bloody-beast · 1 month ago
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Warden: You've never killed an innocent?
Zevran: Now there's an interesting word, "innocent." How many men do you know who can claim to be truly innocent?
Zevran: But if you're talking generalities, such as children and relatives and bystanders and such… never on purpose, but it happens.
Zevran: It's unfortunate, but death comes to us all. If not me, then some wasting disease. Or a fall down the stairs. Or at the hands of a darkspawn. It's all relative in the end.
Zevran: "Death happens," as we like to say. And when I get paid for it, death happens more often.
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Zevran: In Antiva, being a Crow gets you respect. It gets you wealth. It gets you women… and men, or whatever it is you might fancy.
Zevran: But that does mean doing what is expected of you, always. And it means being expendable. It's a cage, if a gilded cage. Pretty. But confining.
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Davrin: Lucanis, how do you decide when one of your targets deserves to die?
Lucanis: Usually when the client pays up front.
Davrin: I'm serious. Do you just kill anyone?
Lucanis: No. There has to be merit.
Davrin: "Merit?" Who decides that?
Lucanis: The Talon of the house.
Davrin: And then you just carry out the order?
Lucanis: It's my job.
Davrin: Must be tough to sleep at night.
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Lucanis: You kill for a living, too, Davrin. How do you sleep at night?
Davrin: Like a baby. The things I hunt are pure evil. Monsters. There are no shades of grey with darkspawn. But you...
Lucanis: Provide a service.
Davrin: What if your target doesn't deserve to die?
Lucanis: Who does? Good, bad, everyone dies eventually. We just speed things up.
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Emmrich: Do you have any say in your... targets?
Lucanis: You want to know if my victims deserved it.
Emmrich: Forgive me, I shouldn't have asked.
Lucanis: Everyone wonders.
Lucanis: I've never killed an innocent, by my count.
Lucanis: I cannot say if yours would agree.
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Emmrich: Lucanis, do the implications of your work never trouble you?
Lucanis: Everyone on this team has killed before. I'm hardly unique.
Emmrich: Yes, of course. But in your case, it's a profession, rather than an act of necessity.
Lucanis: I'm not sure the Venatori or the Antaam see the distinction as you do.
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Emmrich: I find it extremely interesting, Lucanis, that you consider the point of view of your enemies in battle.
Lucanis: I have to. It's much more difficult to find and kill them, otherwise.
Emmrich: Exactly! A utilitarian attitude towards death, and yet you extend empathy to your victims.
Lucanis: Not that much empathy.
Emmrich: Enough to wonder how the Venatori and Antaam view your actions.
Lucanis: Death comes to everyone, in time. I get paid to deliver it. Like a letter not everyone wants to read.
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I think about this a lot. I'm always... surprised when I see the talk that they're supposedly trying to make Lucanis into the perfect "cinnamon roll" in Veilguard, because his sweet personality doesn't "match" his profession and background. Like, no? That's a very surface level of looking at it, I think.
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Zevran is like this, too. He is an incredibly chill guy, and when you romance him, he is also very sweet and vulnerable, despite being an assassin. They're not that different in that department. They were both trained to be assassins since they were children. They're both traumatized in various ways. But neither of them acts like a bloodthirsty, evil freak. But they both also take pride in the job they do (or did), and how well they can do it, and have no intention of stopping. And yet they both express surprising empathy. (Zevran argues against annulling the Circle! Quite extensively!) And they make pretty much the exact same arguments about being killers for hire, as shown above.
Death is a natural part of life. Sometimes it just comes sooner, because we're there to deliver it. There's (almost) no such thing as an innocent person, so my victims aren't innocent people. Therefore, I've never killed an innocent in my entire life, as far as I know. (At least not intentionally.)
And that's interesting and fun about them! It's beautifully deranged. Lucanis completes an assassination mission, slitting somebody's throat or what have you, and then goes on his cosy coffee break, satisfied with a job well done.
The fact that they both say that they've never, in their opinion, assassinated "an innocent", so it's all good, doesn't automatically make it true and doesn't mean it's not complicated, however. Not every line of dialogue can be taken at face value. As video game players, we're rather desensitized to this, but hearing this should normally be at least a little alarming. For a regular person, at least. And it is for the people in the game! Like Emmrich and Davrin. Davrin has several banters with Lucanis about it. Like, who decides when somebody deserves to die and which contract's going to get carried out? Well, the "CEO" of "the company," of course! What could ever go wrong that way? Emmrich tries to coax Lucanis into saying that he does feel something about the whole thing, because he really wants it to be true. While Lucanis is very matter of fact about it. He knows what the Crows are, and that's it. He doesn't glamorize or demonize it.
So, it definitely isn't that "Veilguard says that Lucanis has never done anything wrong ever in his life," just like Origins doesn't do it with Zevran. Both the men's attitude towards killing is warped in an interesting way, completely in line with their background and upbringing. It shows when Lucanis argues with Davrin about them both being killers, because it completely escapes him (or maybe he ignores it for the sake of the argument) how the killing he does (contracts where the targets tend to be people) and the killing Davrin (a monster hunter, a darkspawn slayer) does is of different kind entirely. His logic is flawed at that point. But to him, it boils down to the fact that "it's just a job," and "killing is killing," and "death is death" regardless of form, and that rightfully baffles Davrin to no end. If anything, it shows how the Antivan Crows are taught to hand wave the issue, because the arguments Lucanis and Zevran both present are too similar to be anything else.
Of course, Lucanis, unlike Zevran, as the grandson of the First Talon and her favourite, might have had some extra privileges and wiggle space in comparison, which might have allowed him to bend the rules sometimes, give him space to show more compassion and act more heroically, because people are complex and there are many layers to what each person might consider right and wrong (e.g. killing is okay in various circumstances, and slavers in particular can get fucked - hell, we do it in video games all the time), but still. The fact that his grandmother wanted to tap a new market, so she made Lucanis specialize for hunting mages, which ultimately led to him killing a lot of Venatori and blood mages, makes it cleaner, which is nice, but then again, we hardly know the full extent of all his work. Moreover, when you ask Zevran to tell you stories about his jobs, you don't get much dirt out of him, either. He talks about some of the goofiest ones he's had. One of his targets that he (unsuccessfully) participated in taking out, a royal that got his position through plotting and murder, he also describes as somebody so immoral he basically deserved it. Also very clean. (Compare both these guys with somebody like Blackwall who truly committed a despicable act of murder for money that we do know of. And this single crime sounds so much more upsetting than anything either Lucanis or Zevran describe. None of the things Zevran says is as awful, besides the murder of his lover, which is framed like it wasn't really his fault, because he was misled.)
It's also worth noting that Zevran talks about how he was the best the Crows had before he left and how it brought him respect, wealth, women, men, or "whatever it is you might fancy." All in all, it comes with benefits. By his own admission, he was well off. But of course that came with a catch, as well. The "gilded cage" Zevran talks about. But that's not what made him leave. It was the plotting, backstabbing, and ever present distrust in the end, which led to the biggest mistake he'd ever made. Much like him, Lucanis also mentions that he had a comfortable life before getting captured, in the same quest where he also talks about how he didn't actually have full control of his life. ("Even before I was captured, my life was not really my own. So much had been determined for me.") The gilded cage comes up yet again. And it was plotting and backstabbing that made him lose a year of his life in the underwater prison.
My point is: Lucanis and Zevran are both assassins, because that's what they've always been, they were trained to be assassins since they were kids, they have a very pragmatic approach to death and killing, which they were most likely taught or perhaps were forced to develop, and they both take pride in how good they are at their job, and express no intention of ever stopping. And yet they both show that they have a good heart in various other ways, turn out to be friendly and incredibly loyal, and even very sweet as lovers. Because people can be complex, and so can be fictional characters. Yes, they're very different men, with different problems and personalities, yet also not that different.
You can't think that Lucanis is "too good" without also thinking that Zevran is "too good." You can't have this problem with Veilguard unless you also have it with Origins, is what I'm saying. And I think this may also apply to some of the other Crows we meet in Veilguard.
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doctahchang · 6 months ago
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kathryn janeway my favourite heroine of a greek tragedy
song is alt-j - philadelphia
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cutie-lumi · 7 months ago
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Summer magic ✨
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geeky-nightphilosopher · 2 months ago
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🦇Batfamily🦇
*At a Socialite Party*
Dick: *acrobat chaos*
Jason: *Victorian chaos*
Tim & Babs: *Hacking chaos*
Cass: *ninja chaos*
Steph:*chaos*
Damian: *gremlin chaos*
Duke: * New to this and hasn't figured out his own chaos and looking over at Bruce*
Bruce: *Eye twitching, but face blank*
Duke: * To Bruce* I can never tell if you are laughing or having a mental breakdown.
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cementcornfield · 21 days ago
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Ja'Marr's grandmother called him Marty 💜
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dramas-vs-novels · 9 months ago
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Alright, let's break this down:
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According to The Google:
Boiler (Heating Core) Replacement: ~$1,500
Starter Dynamo Replacement: ~$750
Battery: ~$400
Full tire replacement: ~$500
What Rain's ass is worth to Payu at this point: ~$3,150
** Before taxes and based on average parts/labor cost in the US, and without knowing the exact model and year of Rain's BMW.
Babe, don't be mad, he may be calling you a ho, but he's calling you an EXPENSIVE HO.
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rottenteeth · 4 months ago
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Science time with Rottenteeth!
To preface, DID is a trauma disorder just as PTSD is a trauma disorder, there is just heavier compartmentalization. Also there is nothing wrong morally with not wanting to, not having the resources to, or not being stable enough to recover. That isn't what this is about, its about the harm some people are causing to themselves unknowingly. My goal is education and harm reduction.
(Long post but many resources at the bottom)
Every system is different because everyone's trauma is different. This however, does not and will never apply to the treatment of dissociative identity disorder. There are 2 options if you want to recover and process trauma to the fullest extent. Being a functional integrated system and final fusion. These require the same treatment; stabilization, processing trauma, and the breaking down of dissociative barriers.
This means alter separation and the encouragement of treating them like genuine people, is counterintuitive to said path. Using people based language is not wrong, but genuinely believing you are multiple people will make your life much less functional. If you treat alters like separate people even with this knowledge, that is your decision and may be the safest option for your current situation. But it can and will make the future much harder.
Telling people with DID- a disorder that makes you disconnected from reality and fantasy prone- that a fully functional life and stable mental state is possible while "being multiple people" is not okay. Me and these other misinfo blogs aim to show people the true reality of this disorder and its treatment.
You wouldn't tell someone with PTSD that if processing trauma makes them feel bad then they don't have to process it to have a healthy life. You wouldn't tell someone with schizophrenia that they should embrace their hallucinations and treat them like they're real just because they feel real. Nor would you tell someone with depression that doing nothing and withdrawing from social interaction is helpful and a healthy path just because it feels the least taxing.
So why is it okay to endorse alter separation when we know that more alter separation=more dissociative barriers=less trauma processing? Why do we want people to not properly process their trauma?
Just because someone is more comfortable with the idea of being separate people (which occurs so that one can disown their trauma and emotions) does not mean it is a healthy recovery path. This disorder makes it so that "being multiple" is the most comfortable because that's what made life somewhat livable. That doesn't mean it's good, recovery will never be a happy comfortable process, it is a challenging and grueling process, it always has been.
It is okay to not be ready to accept alters as part of a whole, it is okay to feel scared when acknowledging that those things happened to all of you. Sometimes treating parts like people is a stage in the stabilization and trauma processing parts of treatment.
What isn't okay is making people think that treating yourself like you are multiple people in one body is a healthy thing long term. You are allowed to do so and my aim is to only educate these people about the long term harm they are doing so that they are informed in their decisions.
I think the confusion comes in because when we say alters are not separate people, it gets taken as us saying they shouldn't be treated with kindness and respect like a human. This is not and never has been what any of these accounts mean. Alters have individuality and may feel like different people and it is okay to acknowledge that, and they still deserve respect and compassion. But this does not mean they are people. No matter how severe your barriers are.
This disorder is not alter disorder but they are a manifestation of trauma and unmet needs. This doesn't diminish the fact that accepting this idea of being a fractured whole is incredibly hard and should be done with the help of a therapist during stabilization.
Here are some good resources:
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carmen-berzattos · 1 year ago
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Y'all. I'm just gonna say that Hozier at Red Rocks is an out of this world experience. He's just incredible. He sounded amazing. The acoustic were out of this world. And he was so sweet! He kept pausing between songs to say something along the lines of "holy shit this place is beautiful". At some point he pointed to one of the rock formations in the ampitheater and went "whose hands scultped this?" One of my favorite moments was when he said that he has moments where he cannot believe that this is his life, this is one of them. And he said that if he looked straight ahead and took in a full image of the crowd, it gets really overwhelming and distracting. He seemed so happy and excited to be there and I was so endeared the whole time I love him SO much and I cannot wait for night #2 tonight!!
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How therapeutic was it for AJ and Paget to shoot those scenes?
This is what they deserve😭😭😭😭
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add1ctedt0you · 1 year ago
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trainingdummyrabbit · 11 days ago
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i am so very normal about donned quix ote...
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fluffs-n-stuffs · 6 months ago
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_____ used Destiny Bond! _____ is hoping to take his attacker down with him!
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(Belatedly) celebrating the one-year anniversary of the 'Destiny Bond' comic with a rare, fully-illustrated piece. A bit of extra context and rambly thoughts under the cut 🫶💖💕
A little over a year ago, I posted the first part of the Destiny Bond comic, originally intended to be a one-off doodle exploring the consequences of Morty's prophetic abilities on his relationship with Eusine.
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That sketchy doodle of mine ended up being a whole narrative project spanning across a few months, before I eventually took a pause on it to focus on my mental health (having reached a low earlier in the year).
It was a daring enough project in and of itself, especially with how I had spontaneously taken it on when I was still recovering from a years-long burnout with 2D art. Though (temporarily) stopping sooner than I had hoped, I can confidently say that this little comic project of mine had helped to rekindle my love for drawing as a whole, and had further lead me to meeting some of the most wonderful people and friends in this small corner of the Pokémon fandom (whom also happen to be obsessed with these two silly guys from the GSC/HGSS games). It's a project I hold dearly to my heart, and one that I hope to revisit and continue once I feel ready to do so; as the story has yet to truly kick off (I'm not even joking we're still in the prologue technically I'm yelling /lh).
I hope to be able to share the rest of this story with you all one day, in whatever new form it'll take as. For now, I want to say thank you, from the deepest parts of my heart, for supporting this passion project of mine - and to assure you to tune in for the future of this title. 👀✨
#surprise I'm still active actually . though more on twitter these days ASKJDAHSKJDHAS#ALSO SURPRISE ACTUAL RENDERED PIECE !!!!! 💥💥💥💥💥💥💥💥#I fought for my life for this fr I haven't done full shading in Years but I'm honestly really really happy with how this turned out 😭💖💖💖#I'll go into more detail about the design/composition decisions here soon hehe I got really excited about including them#Though I'll save that for another time askjhdajsn for nowww I just wanted the main piece to be the focus of the post 🫶💖💕#also yes as of now the comic's up in the air as I decide how to move forward#I have A Few Ideas though I'll need to take into account my capabilities and schedule (especially with my freelancing work and college)#So stay tuned for that because I promise y'all it isn't stopping there - I have A Lot more planned for our doomed sillies 🏃‍♀️🏃‍♀️🏃‍♀️#I'll also be doing more studies and practice with my art in the meantime because making this opened my eyes to how much I have yet to learn#and that's like . quite terrifying SDKFJSDNFSDNS#but also really exciting !!!!! I wanna improve and build upon my skills and make even better works of these mystic sillies graaaAAAAHHHHHHH#though fr feel free to check out my twt since I'm more active there these days askjdhasnda 🚶‍♀️🚶‍♀️🚶‍♀️#Destiny Bond comic#pokemon#pokemon hgss#pokemon gsc#gym leader morty#morty pokemon#eusine#mystery man eusine#eusine pokemon#sacredshipping#morty x eusine#minamatsu#pokemon art#art
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halenhusky309 · 4 months ago
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I remembered people acting like Orion Pax saying dumb things that accidentally offended Megatron..... But when I looked at this panel again, I saw a fucking gaslight mean bitch who twisted his friend's words and acted like he was offended by his friend.
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